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Archive: 02/05/2002 - 10/10/2002    
       Updated all pictures on CTF-Coret2k3
Date: 02/05/2003 
 
         
 

Just another small update to let you know how the map is coming along.

I am touching up most of the map now for an alpha release. I have only the lower middle section to do completely which souldnt take long and a few bits here and there.
I have redone quite a few rooms now and more will be added as feedback comes in from the Alpha.

Anyhow, here are a couple fo reworked screenshots of the Rocket Launcher Room. This is about 95% Complete.

Screenshot 5
Screenshot 6

Date: 17/04/2003
I will only add the screenshots to the main CTF-Coret page when I have the first beta, all the bits will go on the mainpage here for the time being.

Another small update.

Good news, The GOAT is gonna help me out with the map now. This means I can spend all my time designing which should get the map out quicker. Even more good news, Willhaven the guy who worked on CTF-Deck16]I[ with me back in the UT days said he will give it the polish treatment. If you havent seen any of Wills work your missing out.

So heres what I worked on last night, couple of screenies.

Screenshot 3
Screenshot 4

Date: 10/04/2003
Well, its been a long time but I have started work again on Coret. I think I will have a bit of spare time for a few weeks, so I amn going to try to get some sort of beta out in that time for people to test.

Here are a few quick screenshots I have taken of the flag room I am currently working on. Lighting, textures and the ceiling all need doing, plus a few more bits and pices but its coming on ok.

Screenshot 1
Screenshot 2

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       Updated all pictures on CTF-Coret2k3
Date: 25/01/2003 
 
         
 

Only a small update as I havent done much on Coret recently. I am hoping to start work again soon when the Bonus pack comes out. This should give me more options for textures and static meshes.

Until then I have two small updated pictures here.

Date: 14/12/2002 - Updated all pictures on CTF-Coret2k3 (Quick update).

Thought I would stick to adding bits here as its too much like hard work having to add new sections everytime I update this :-)

So, I have managed to move further forward in the areas I had worked on and also add a couple of new ones. I have taken a break this week as Ued was taking way too much of my time up. Gives me chance to play a bit of Battlefield 1942 and refresh myself, then hopefully next week I should be able to crack on again.

I have also decided to just update the pictures in my UT2003 section instead of keeping the old ones. Takes too much space up and I only have 25MB to play with :-( cant complain as its free.

You know the routine by now, go to my UT section by use of the drop downs or go here to see all the updated pictures.

Date: 23/11/2002 - Static mesh help on CTF-Coret2k3 (Quick update).

Just thought I would thank Gradient on the INA forums for helping me get the Static Meshes I need for the map. I needed some of the meshes editing and he came up with the goods.

Full credits will be going to him in the readme, hopefully he will be able to edit some textures for me too ;-)

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       Unreal Tournament 2003 - Coret2k3 update
Date: 16/11/2002 
 
         
 

News and picture update for my up and coming map CTF-Coret2k3

Go to my UT section in the drop down menus or go here to find out more.

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       Unreal Tournament 2003 - New Coret map started
Date: 27/10/2002 
 
         
 

Took me a little while to find my feet again in the editor but its coming back to me slowly :-)

I decided to remake CTF-Coret from the original as I really liked it. Maybe because it was in the demo, who knows?

Go to my UT section in the drop down menus or go here to find out more.

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       Unreal Tournament 2003 pages up and running
Date: 10/10/2002 
 
         
 

Finally got back into mapping now I have Unreal Tournament 2003. After being away from the scene for over 1 1/2 years its a little daunting trying to use the editor again, but I am sure I will pick it up again after a while.

UT2K3 pages are now up with Unreal Editor tutorials and Bombing run hints/tips, take a look here.

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