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Beta Stage: 18/05/2003

I decided to take a few months out as I was loosing interest in mapping. I managed to get in the top 5 for 3 months at Battlefield 1942. This was mainly down to my new found skill at piloting. Check out my ranking here over at BFtracks.

I have had a few clan members testing and giving me feedback over the past few months. I wanted to keep the flow the same as Coret but have it upgraded to work with UT2k3. I think I have managed that now, plus the new middle areas have really opened the map up for more intense battles and even some z-axis fun.

Over the last week I have worked as much as possible to bring it up to quite a polished beta for everyone to test. Hopefully it shouldnt be too long to the final release, but this wont happen until I am happy that everything works and no bugs are left.

 

 

Apha Stage: 25/01/2003

This was going to be a mess around for me to get back into mapping, but it sort of ended up as a main project. At the time of writing this I have been working on it mostly all of my spare time for 2 months +.

So far there seems allot of interest in this which I am pleased about as its always nice for people to compliment you on your work. It makes it that much easier to do hour after hour of editing knowing that people will be playing your map and enjoying it.

A big thank you so far to all the people who have emailed me and posted nice comments on the various forums I frequent.

At the moment I would say that the map is around 25% complete. Thats not all bad as once I get to 50% I just rotate what I have done for the other base. So in effect I am about half done :-/ hope thats as clear to you as it is to me.. :-) I will base the progress report on how much I have done so far without rotating.

 


PROGRESS
(to beta release)

Brush layout: 100%
Mesh layout: 95%
Lighting: 90%
Textures: 95%
Last Updated: 18/05/2003
rooms/corridors done to beta standards All now to beta standard.

 

 

 

 



Beta File: CTF-Coret2k3Beta1c
Beta Size: 8,083kb
Date Started: 12/11/2002
Beta released: 18/05/2003
Final released:  
Readme: n/a

 

 

 

 

 

Flag Room Flag Room Flag Room Jump Pad
Lower Central Area Lower Central Area Lower Central Area JumpPad
Lower Corridor Lower Corridor Lower Corridor
Lower Corridor to Flak Room Lower Corridor Top Bend Upper Corridor
Upper Corridor Upper Corridor Shield Room Mini Gun Corridor
Health Vial Room Health Vial Room Corridor TL Window
Rocket Launcher Room Flak Room Flak Room
Central Lower Shield Charger Health Corridor Lift to Udamage
  U Damage Room