================================================================ Title : CTF4-Gazpacho Version : 1.0 (v1.0 CTF4) Release Date : 26/10/2000 Filename : CTF4-Gazpacho.Zip Original Author (CTF Version): Sidney 'Clawfist' Rauchberger Author (CTF4 Version) : Paul 'Red_Dwarf' Taylor Email Address : mr@paulta@force9.co.uk Web Page : www.planetunreal.com/nalicity Description : A CTF4 map conversion of Sidney 'Clawfist' Rauchberger 'Gazpacho'. Additional Credits to : Sidney 'Clawfist' Rauchberger (Hope he likes it :-)) for allowing mer to use the level, and thats it did all the testing myself this time for spped. ================================================================ --- Play Information --- Game : Unreal Tournament CTF Level Name : CTF4-Gazpacho Single Player : No Cooperative : No Deathmatch : Wheres he gone? :-) Dark Match : Not by design, but there is a Darkmatch mutator (thanks Eavy!) Difficulty Settings : No New Sounds : No New Graphics & Textures : Yup a few Additional Brushes : A few Known bugs in map : Killed 'em all! But you never REALLY know.... --- Construction --- Editor(s) used : UnrealEd 1 & 2 Beta for UT Original Base : CTF-Gazpacho by Sidney 'Clawfist' Rauchberger Converted Base : CTF4-Gazpacho by Red_Dwarf Conversion Time : 4 days on and off (to convert to CTF4) Installation ------------ Unzip the CTF4-Gazpacho.unr (map) into the \Map folder under the Unreal Tournament folder. Author's Notes -------------- Red_Dwarf: Really liked the map so I decided to convert it. This is really the first map I have done that isn't out of the box. I got in touch with Sidney 'Clawfist' Rauchberger who made the map and he gave me permission (thanx ;-0 ) to do the conversion.   Gotta say this took me allot longer than anticipated as I had to totally rebuild the outsides of the bases due to them being subtracted in the original. It makes it difficult to rotate and resize when working with subtracted brushes. Also they were full block brushes for the entire outside area, not separate for each base. One thing I am looking forward too in the next build of Ued2 is the Texture lock. I had to redo about 70% of the textures in this level also, when you rotate it tends to mess all the textures up :-(. God knows how Clawfist managed to do this level in 2 days, it took me at least 4 to rebuild and retexture, respect to him :-) Well the outside again is a tad slow as it hits around 800+ nodes, 300+ polys in areas, that's the main reason why I built the middle section so it would lower the count when looking straight at the other base. If you want a 4 base map this is something thats pretty much unavoidable, sorry. Anyhow enjoy the level. Copyright / Permissions ----------------------- This level and textures are copyrighted Sidney 'Clawfist' Rauchberger - original level (Extras by Red Dwarf). Authors may use this level as a base to build additional levels, but please just confirm with us first :-). You are NOT allowed to commercially exploit this level for profit in any way, including but not limited to, putting it on a CD ROM or any other medium that is sold in or out of retail channels, for any amount of money. You must obtain written permission from 3D Realms to exploit this level commercially. You MAY distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file, leave the archive intact, and do not charge a fee for access to this file. ---------------------- UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.